


But it won't shut down your MWD, so you could still try to crash the gate and jump away from the HIC.Ĭonclusion: While you can try and travel in a ship that is slower than 2 secs align by using warp core stabs, they can just bring enough points/scrams or a HIC to keep you from warping. Those little buggers can use a point that ignores all your stabs and keeps you from warping. Even if you can get 8 warpcore stabs(this will keep you from aligning in less than 2 seconds), a single ship can still lock you down. So if you see that your ship can't get the 2 seconds align time, you can maybe use enough stabs to get out. And while you can still warp if you get scramed with 2 stabs in your fit, it will still disable your MWD. How do stabs save you from WT's? They negate the effect of one point per stab. Be careful moving expensive things in an insta-warp ship, use a scout when at all possible and avoid gate camps.Ĭan warp core stabs help me to stay safe on my travel? MWD Cloak trick in an insta-warp gives you slightly better odds but your still likely to be caught. During World War Bee 2, insta-lockers on the 1DQ1-A gate, aswell as low-sec gate-camps, have been able to catch insta-warp interceptors with near 100% success rate. The information above may be outdated.But I doubt that WT's are able to pull it off. :)Īnd another nice graph about instalocking and how it works.Ĭonclusion: If your ship can align within 2 secs and your enemy has a bad internet connection(or his scan resolution is to low), you are pretty much safe from getting shot at/tackled. Yes, there is a "but" as you can read here. So as long as your ship is faster than 2 secs align time, you are mostly safe from even instant locking ships. And you want your ship, if possible, out within 2 ticks(before the third starts, because otherwise your enemy has the 3rd tick to tackle you). 'Rogue' Evasive Maneuvering EM-7 and the low- and mid-grade Nomad set.Īdvanced Do I know how insta locking works?įirst, a good article about the server ticks, so you know how EVE Online is working server side.Īfter reading that article, you know how long 1 tick takes (1 sec for the lazy people). There are also implants that help reduce your align time, such as the Eifyr and Co. ^ The armour hit point penalty of Astronautic Rigs can be reduced by training the Astronautics Rigging ( 3x) skill.There are also special case skills, for certain ships fits with specific modules.ĥ% Bonus per skill level to the agility of ships requiring Advanced Spaceship Command ĥ% reduction to armor plate mass penalty per level ĥ% bonus to ship inertia modifier per level Several skills affect your align time, starting with the most relevant skills:ĥ% improved ship agility for all ships per skill levelĢ% improved ship agility for all ships per skill level Bonuses relevant to align time are either referred to as agility (a positive value) or inertia (usually a negative value, unless referred to as "inertia modifier" then it's positive), which for all intents and purposes in EVE are the same. The align time of a ship is based on the ship's inherent mass and agility and bonuses to agility and inertia from skills, modules, rigs and implants. Reducing align time This information is drawn from Travel fits The actual time it takes you to align to something will depend on your ship, velocity, and heading. Remember that the align time in the fitting window is for a ship at a dead stop. The align time for a given fit is listed in the navigation tab of the fitting window. So if your ship aligns in 2 seconds or less then you can be in warp before being tackled. It takes a minimum of 2 seconds (2 server ticks) for someone to be able to lock and tackle your ship. 1.2.2 Can warp core stabs help me to stay safe on my travel?Īlign time is a measure of how long it takes your ship enter warp from a dead stop.1.2.1 Do I know how insta locking works?.
